Since the earliest beginning of history, architectural fortresses have acquired varied forms and masses. It was possible to interpret justifications for using many of them; however, usage of some of these forms and masses is still considered as a perplexing mystery for scholars, analysts and interested persons in the topic of mass formulation in architecture. For example, the Giza Pyramids in Egypt which were built 4500 years ago, whose pyramidal mass, which was the output of several astronomic and mathematical relations in the pyramid form, the world is still till our present day analyzing the inherent ideas beyond them. Throughout ages, ideas of approaching architectural masses differed till the architectural masses of buildings at the end of the twentieth and the onset of the twenty-first centuries reflected several matters. The most important among these are the architectural, constructive and mechanical sciences and the high technological reality. Thus, the architectural form has turned from static masses to dynamic masses during the digital and information revolution which concentrated on producing supplementary ideas and programs in design. In fact, design by the help of computer programs achieves the uniqueness and distinctiveness of ideas, and the inventiveness of the mass and its transformations so that ideas of the architect are freed away from the traditional limitations and restrictions. With the development of computer technology with the digital, then the information, revolution, numerous generations appeared: the first was the computer technology (computer programs), the second was the digital (internet) and the third was the information (Infomedia). This development has had its direct effect on architecture and urbanization. Architecture has had to correspond with modern needs for users; therefore, what was called digital architectural thinking or the third generation for creating architectural masses, and in turn the third generation of the contemporary urbanization texture, has emerged. This represents the research problem in what we do not find in our local architecture due to following the world in this technology because architects cannot identify it. Hence, it appears the importance of getting to identify what the architectural thought tools have reached and its passage through several generations so that it keeps updated with the age of technology and employs what technology provides of contribution in creating a building or a city that undergoes all kinds of tests before its implementation. All these ideas are interwoven is an architectural entity that contains them which represents a digital reflection on the urban design controlled by information by what is called urbanization and architecture of the third generation of the age of technology in the twentieth-first century. Hence, the research is divided into several axes. To begin with, the first axis deals with the historical background of the architectural mass influence by the industrial, then the digital and the information revolutions passing through the second axis which discusses the influence of the information revolution on the formation of buildings' masses by applying computer programs and identifying what the new methods could provide to the design process of creativity. Then comes the third axis which reflects the manner by which high buildings got influenced by digital technology. As for the fourth axis, it deals with information revolution and its realization of the third generation's dream in terms of technology cities. Finally, the research discusses testing the effect of these methods in the design process through conducting a questionnaire which concludes to an inference which is the information methods and techniques promotes the efficiency of the design process. The research recommends the necessity that students, academics, professionals and practitioners in the field of architectural engineering should identify the information elements and techniques in architectural design in order to correspond to the age development.


Digital Revolution – Infomedia - Performative architecture - Topological architecture – isomorphic architecture – Parametric.


Architecture | Arts and Humanities | Education | Engineering



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