Architecture, Art Education, Augmented Reality, Metaverse, Virtual Reality.


Architecture | Computer and Systems Architecture | Engineering | Physical Sciences and Mathematics


This paper explores the actual and future impact of the Metaverse as a virtual space. Thus, it focuses the probe on the technical challenges that face this everlasting emerging technology. Today, the Metaverse presents a digital environment to build collective architecture and historical heritage in a virtual space. In this digital world, the modeling and design methodology is based on individual archetypes that can puzzle new elements. Currently, traditional methods require change and adaptation in both the education and work market, especially due to the remote-work integration in the last few years. For example, many components are required to build a Virtual Reality (VR) laboratory or a VR museum. Virtual environments present us with novel opportunities to bring together the real world with a virtual extension or duplication. This technology will remove physical boundaries and design constraints and consequently will open a gate to a metaphysical world. Imagine a world with limitless space where gravity doesn’t exist, and water can float upward. There is no limit for art and architecture but even this magic has its limitation related to computer technology. Therefore, this paper surveys the state-of-the-art computational technologies and the ecosystems of the Metaverse. The paper covers the fields of Computer Vision, Human-Computer Interaction, Artificial Intelligence, Robotics, Internet of Things (IoT), Cloud Computing, and future mobile networks. In application, the Metaverse will allow users to have a fantastic experience being part of worldwide entertainment and socio-economic network.

Author ORCID Identifier

Ziad Doughan https://orcid.org/0000-0002-7566-7710

Hadi Al Mubasher https://orcid.org/0000-0003-3234-8653

Mustafa EL Bizri https://orcid.org/0000-0003-3958-6654

Ali Haidar https://orcid.org/0000-0001-8065-3658





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